Character
Stats

Name

:

Gender

: female

Race

: Halfling

Age

: 20

Height

: 2'10

Weight

: 27

Hair

: light auburn;
shoulder length; straight

Complexion

: light

Alignment

: neutral good

Deity

: trickster

Class

: ranger / cleric

Class Level

: 2/2

Total Level

: 4

Experience

: 8500

Spent Experience

: 320

Needed Experience

: 10000

Hit Points

: 26

Trauma Symbiote

: 20

Armor Class

: 23 = 10 base +5 dex +7 armor +1 racial

(flatfooted) 18 = 10
base +7 armor +1 racial

(touch) 16 = 10 base +5
dex +1 racial

Damage Reduction

: 5 fire/round (spellware)

: 5 electricity/round (spellware)

Ability Scores

Points

Strength

8

-1

2

Dexterity

21

+5

16

(+1 4th level )

Constitution

10

+0

2

Intelligence

14

+2

6

Wisdom

14

+2

6

Charisma

8

-1

0

Saving Throws

Fortitude

+7 = +6 base +0 ability +1 racial

Reflex

+6 = +0 base +5 ability +1 racial

Will

+6 = +3 base +2 ability +1 racial

Melee Attack

+3 = +3 base -1 str +1 size

Ranged Attack

+9 = +3 base +5 dex +1 size

Initiative

+5 = +5 dex

Weapons

Blaster Pistol

+11 (+12) = +9 ranged +1 masterwork +1 laser sight (+1
point blank shot)

(masterwork)

3d8

x2

150 feet

electricity

- rapid shot +9/+9 (+10/+10)

Hold-Out Gyrojet

+9 (+10) = +9 ranged (+1 point blank shot) (+1 when held
with two hands)

(3 shots)

1d12

x2

300 ft

half fire/half piercing

- rapid shot +6/+6 (+7/+7)

Hold-Out Laser

+9 (+10) = +9 ranged (+1 point blank shot) (+1 when held
with two hands)

1d10

x2

112.5 feet

fire

- rapid shot +6/+6 (+7/+7)

keenblade dagger

+4 = +3 melee +1 keenblade

+9 (+10) = +9 ranged (+1 point blank shot)

1d4-1

17-20/x2

15 feet

piercing

Skills ( 38 skill
points )

Appraise

Int

+2

= +0 ranks +2 ability

Balance

Dex

+5

= +0 ranks +5 ability

c

Bluff

Cha

-1

= +0 ranks -1 ability

r

Climb

Str

+1

= +0 ranks -1 ability +2 racial

rc

Concentration

Con

+0

= +0 ranks +0 ability

c

Diplomacy

Cha

-1

= +0 ranks -1 ability

c

Disguise

Cha

-1

= +0 ranks -1 ability

Escape Artisit

Dex

+5

= +0 ranks +5 ability

Forgery

Int

+2

= +0 ranks +2 ability

r

Freefall

Dex

+5

= +0 ranks +5 ability

Gather Information

Cha

-1

= +0 ranks -1 ability

c

Heal

Wis

+9

= +3 ranks +2 ability +4 circumstance

rc

Hide

Dex

+11

= +0 ranks +5 ability +4 size +2 camouflage

Intimidate

Cha

-1

= +0 ranks -1 ability

r

Jump

Str

+1

= +0 ranks -1 ability +2 racial

c

Knowledge (arcana)

Int

+7

= +1 ranks +2 ability +4 circumstance

Knowledge (dragon empire)(cc)

Int

+5

= +1 ranks +2 ability +2 circumstance

c

Knowledge (religion)(cc)

Int

+5

= +1 ranks +2 ability +2 circumstance

r

Listen

Wis

+8

= +4 ranks +2 ability +2 racial

r

Move Silently

Dex

+7

= +0 ranks +5 ability +2 racial

r

Navigate

Int

+9

= +5 ranks +2 ability +2 circumstance

Perform

Cha

-1

= +0 ranks -1 ability

r

Pilot

Dex

+12

= +5 ranks +5 ability +2 racial

c

Research

Int

+2

= +0 ranks +2 ability

r

Search

Int

+6

= +4 ranks +2 ability

Sense Motive

Wis

+2

= +0 ranks +2 ability

c

Spellcraft

Int

+8

= +4 ranks +2 ability +2 circumstance

r

Spot

Wis

+8

= +6 ranks +2 ability

r

Swim

Str

-5

= +0 ranks -1 ability -4 weight

Urban Lore

Wis

+2

= +0 ranks +2 ability

Use Device

Int

+6

= +0 ranks +2 ability +2 racial +2 circumstance

r

Use Rope

Dex

+5

= +0 ranks +5 ability

r

Wilderness Lore

Wis

+6

= +2 ranks +2 ability +2 circumstance

Languages

halfling

common

eleven

draconic

Feats

Technical Proficiency

bonus

Point Blank Shot

ranger bonus

Far Shot

ranger bonus

Precise Shot

1st level

Rapid Shot

3rd level

Abilities:

Racial:

+2 dex, -2 Str.

Small: +1 size bonus
to AC, +1 size bonus to attack rolls, +4 size bonus to Hide checks, but
they must use small weapons and lifting and carrying limits are three
quarters.

base
speed 20 feet.

+2 racial bonus to Climb, Jump, and Move Silently checks.

+1 racial bonus on all
saves.

+2 morla
bonus on saving trows against fear.

+1 racual
attack bonus with thrown weapons.

+2 racial bonus to Listen checks.

Languages: Common and
Halfling.

Favored Class: Rogue.

+2 racial bonus to Pilot checks.

+2
racial bonus to Use Device checks.

Class:

Ranger:

Proficient with all
high-tech simple and martial weapons and all high-tech armor.

spells (4th level)

Track as a bonus feat

Favored Enemy:
Constructs - +1 bonus to Bluff, Listen, Sense Motive, Spot, and
Wilderness Lore checks. +1 bonus to damage.

Point Blank Shot and
Far Shot as bonus feats.

Pathfinder: able to locate
or blaze a trail through trackless terrain if he makes a Wilderness Lore
check (Walk DC 20, Hustle DC 25).

Cleric:

turn
undead

2 times per day

up to 60 ft. away or
total cover

turn
check: d20+2 (most powerful undead that can be effected)

table 8-16 (pg 140 PHB)

Check result

Most powerful undead turned [level]

up to 0

1 - 3

4 - 6

7 - 9

10 - 12

13 - 15

16 - 18

19 - 21

22+

cleric's level -4 [1]

cleric's level -3 [1]

cleric's level -2 [1]

cleric's level -1 [1]

cleric's level [2]

cleric's level +1 [3]

cleric's level +2 [4]

cleric's level +3 [5]

cleric's level +4 [6]

roll 2d6 +2 level -1 cha
( how many HD of undead turned )

undead flee for 10
rounds or cower if unable to flee

if
you have twice as manny levels or more then
the undead has HD, you destroy any that would normally be turned.

domains

Luck: Reroll any roll once per day

1 Entropic Shield

2 Aid

3 Protection from Elements

Trickery: Bluff,
Disguise, and Hide are class skills

1 Change Self

2 Invisibility

3 Non-detection

spells

0 level = 4(12 DC)

1st
level = 2+1+1 (13 DC)

Equipment

Encumbrance

light (Speed: 20 ft.)

Light

0.00 - 20.24

Medium

20.25 - 40.49

Heavy

40.50 - 60.00

Total Carried Weight

18.75

combat fatigues

masterwork/camouflaged, +1

5.0

worn

blaster pistol

masterwork

3.0

holstered, right thigh

- mini cell (2)

1.0

in weapon/right pouch

- laser sight

1.0

on weapon

hold-out gyrojet

0.5

hidden in back of belt

3 clips of 3 shots

0.0

in weapon and pack

hold-out laser

1.0

holstered, left thigh

- mircocell

0.5

in weapon

dagger

keenblade

1.0

sheathed upon back, pull down

pouch

2

0.5

worn left and right rear

credit chip

0.0

left pouch

personal communicator

0.0

left pouch

datapad

(9 programs)

1.0

right pouch

- inducted transceiver

0.0

installed port

- survival guide

0.0

installed program

- computers and electronics

0.0

installed program

- galatic maps

0.0

installed program

- guide to the dragon empire

0.0

installed program

- unification bible

0.0

installed program

- arcanist's
lorebook

0.0

installed program

- desktop physician

0.0

installed program

- personal assistant

0.0

installed program

- search bot (+10 to research)

0.0

instaled program

-data disks (5)

0.0

right pouch

flashlight

1.0

left pouch

sunglasses

rose colored lenses

0.0

worn

rope

50 feet

1.0

across chest/back

outdoor clothing

0.0

worn

healer's kit

10 uses

1.0

Integrated goggles

(pink lenses, silver frame)

0.25

worn

-IO glasses

0.125

installed into integrated goggles

- EM Sensor

0.5

installed into integrated goggles

- Nightvision sensor (2)

installed into integrated goggles

- Infrared sensor (2)

installed into integrated goggles

- Inducted transceiver

installed into integrated goggles

armor vest

camouflaged

4.0

stored

short sword

keenblade

3.0

stored

rope

50 feet

1.0

stored

4 minicells

2.0

stored

sunglasses

0.0

stored

Treasure

Credits

2622.17

Coins

0

Gems

0

Other

nil

Magical

demapatch (cure light wounds) x2

dermpatch (cure minor wounds) x4

potion of cure light wounds

wand of cure light wounds (43 charges)

Spellware

trauma symbiote

elemental resistance (basic): fire

elemental resistance (basic): electricity