List of campaigns....
| D&D 4th Treasure of Talon Pass |
D&D 4th Brighten the Shadowlands |
| D&D 3.5 Age of Worms |
Dark Heresey |
| D&D 4th Demos Escape from Sembia Burning Plague Keep of the Shadowfell Shadowhaunt |
D&D 3.5 Shackled City 2008 |
| Rune Quest Jarlys |
D&D 3.5 Shackled City 2007 |
| GURPS FallOut | D&D Midnight Eclipse Evil character campaign |
| D&D Return to the Temple of Elemental Evil | Cthulhu mystery |
| D&D one-shot adventure | GURPS Dark Tides |
| D&D Shackled City 2006 | D20 Insane Campaign 2005 |
| Gamma World D20 Beta Winter 2005 | Gamma World D20 Alpha Winter 2005 |
| Massive D&D One-shot Autumn 2004 | 30th Anniversary D&D Basic adventure Autumn 2004 |
| D20 Horror Autumn 2004 | Of Sound Mind D&D Autumn 2004 |
| AU Summer 2004 Diamond Throne Banana Throne A new group of characters just starting on a continent near the Diamond Throne |
D&D Summer 2004 Forgotten Realms Racking Relegation A new group of characters just starting out encounter surprises while fighting the darkness. |
| D&D MidSummer 2004 Return to Hassan The group is paid to explore under cemetery tombs and catacombs. |
D&D Summer 2004 Iron Fortress The group ventures to a stronghold once again, this time on another Plane of Existence, Acheron. (7/7) |
| Gamma World D20 Alpha Spring 2004 The group ventures towards the City of Oamus to deliver some goods. | Gamma World D20 Beta Spring 2004 The group tracks some crazy killers to a city in ruins. |
| D20 Futuristic Winter 2004: Crucible of Defense IV The group explores the City of the Gods. (4/4) |
Bunnies & Burrows Winter 2004 Two eager bunnies attempt the same mission. |
| GURPS campaign GURPS Winter 2004 The group is a bunch of religious zealots trying to enforce the ways of the CHURCH. |
GURPS campaign GURPS Fall 2003 The group is a bunch of religious heretics trying to right the wrongs of the CHURCH. |
| EverQuest Summer 2003 Befallen The group ventures to an old stronghold of the Knights of Truth which has fallen to undead forces. |
D&D Spring 2003 Deep Horizon The group ventures to a the dwarven stronghold once again to find the cause of the tremors. (6/7) |
| D20 Futuristic Spring 2003: Crucible of Defense III The group nears the City of the Gods. First they must escape the Tower. (3/4) |
D&D Winter 2003 Heart of
Nightfang Spire The group ventures to a tower of utter evil. (5/7) |
| DragonStar D20 Sci-Fi Summer 2002: Crucible of Defense II Futuristic campaign set at edge of the DragonStar galaxy. The group visits the planet Thonia. (2/4) |
DragonStar D20 Sci-Fi Spring 2002: Crucible of Defense Futuristic campaign set at the crossroads of the DragonStar and Fading Suns galaxies (1/4) |
| D&D Winter 2002: Standing
Stones The group ventures to a small town to find fellow adventurers lost. (4/7) |
D&D Fall 2002: Keith's Realm Link to Campaign |
| D&D Fall 2001:
Glitterhaim The group once again ventures forth into the unknown world of a dwarven stronghold.(2/7) |
D&D Fall 2001:
Speaker in Dreams The group ventures to a city to find healing to enter a city under terror. (3/7) |
| DragonStar Fall 2001:
Escape from Elysium The members of a covert resistance are transporting a valuable package. |
D&D Summer 2001:
Sunless Citadel The group is adventuring into a goblin den to find a magic apple, some lost children, and a dragon. (1/7) |
| Alternity Winter-Summer 2001: Insane Campaign Join us on our trans-dimensional, alternate reality adventure to add just a bit of chaos to the multi-verse |
D&D Winter 2001: Hassan - Dungeons and Dragons campaign. An adventure on a flat world where good and evil are forever in conflict with the tides of power controlled by specific moons. |
| Alternity Fall 2000: Settle in the Gamma World. Based on the campaign the Land of Settle. The goal is to find the Knights of Genetic Purity and stop them from producing nuclear devices. | Alternity Summer 2000: Settle in the Gamma World. Based on the campaign the Land of Settle. This will be the setting of many adventures to come for the remainder of the year 2000. Bring a package to Redman. Stop the Mutant Invasion from the south. |
| Alternity Winter 2000: Scavenger Hunt. A select group is chosen to appear in a galactic scavenger hunt to find exotic items and aliens. | Alternity/Gamma World 1998 - 1999: Find the Power to Get Off this Forsaken Planet (based on Gamma World rules to aid the characters in the transition to Alternity rules) our party finds themselves stranded after a star ship crash. The goal was to find a power supply large enough to assist them in regaining space travel. |
Alternity 1999: City of Conflict. A bounty hunter group finds themselves caught in a world of justice vs. crime. Where computers want to become more than machines on the desk. |
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